The 7 Trips
Overview
7 Trips” is an educational game concept designed to transform traditional learning methods. The project proposes an interactive app that uses gamification principles, and digital card game to make learning immersive, engaging, and curriculum-aligned.
This concept forms the foundation of my interest in exploring gamified educational platforms further in my master’s studies.
Key features
Digital Card-Based Gameplay
Thematic cards unlock educational content, quizzes, and activities, making learning interactive and fun.
Seven Thematic Units:
Explore topics like geography, water bodies, animals, and landmarks, completing units to unlock rewards.
Leaderboard
Track progress and compete with others to stay motivated and engaged.
Rewards
Earn badges and trophies for achievements, encouraging continuous learning.
Badges and rewards
Card Game Idea
The goal is to collect a complete thematic set based on shared characteristics (e.g., same continent, climate, or ecosystem). Players can combine different categories (e.g., plants, animals, mountains) as long as they fit the same theme. Players must justify their set to earn points or win the round.
Small Challenges
The small challenges in 7 Trips add an exciting layer of interactivity to the gameplay, making learning engaging and rewarding. These challenges are designed to reinforce knowledge while fostering critical thinking and teamwork. They are scattered throughout the game, appearing as part of trivia, card tasks, or special moments in the journey.
Reinforce learning, promote collaboration, and enhance critical thinking. They keep gameplay dynamic and engaging, ensuring players actively apply knowledge while fostering teamwork and problem-solving skills.