The 7 Trips

Wire frame
User Experience
Prototype design

Overview

7 Trips” is an educational game concept designed to transform traditional learning methods. The project proposes an interactive app that uses gamification principles, and digital card game to make learning immersive, engaging, and curriculum-aligned.

This concept forms the foundation of my interest in exploring gamified educational platforms further in my master’s studies.

Key features

Digital Card-Based Gameplay

Thematic cards unlock educational content, quizzes, and activities, making learning interactive and fun.

Seven Thematic Units:

Explore topics like geography, water bodies, animals, and landmarks, completing units to unlock rewards.

Leaderboard

Track progress and compete with others to stay motivated and engaged.

Rewards

Earn badges and trophies for achievements, encouraging continuous learning.

Badges and rewards

Card Game Idea

The goal is to collect a complete thematic set based on shared characteristics (e.g., same continent, climate, or ecosystem). Players can combine different categories (e.g., plants, animals, mountains) as long as they fit the same theme. Players must justify their set to earn points or win the round.

Small Challenges

The small challenges in 7 Trips add an exciting layer of interactivity to the gameplay, making learning engaging and rewarding. These challenges are designed to reinforce knowledge while fostering critical thinking and teamwork. They are scattered throughout the game, appearing as part of trivia, card tasks, or special moments in the journey.

Reinforce learning, promote collaboration, and enhance critical thinking. They keep gameplay dynamic and engaging, ensuring players actively apply knowledge while fostering teamwork and problem-solving skills.

Why “7 Trips”?

“7 Trips” embodies my passion for designing educational tools that bridge the gap between traditional learning and modern technology. Through gamified learning and AR, this project aims to make education more accessible, exciting, and effective. This concept aligns directly with my master’s goal to specialize in creating advanced educational platforms that harness the power of interactivity and engagement

Proposed Future Enhancements

1. Expanded AR Capabilities:

• Dynamic 3D models of historical landmarks, global maps, or scientific phenomena.

• Real-time interaction, such as rotating or zooming into models to understand details.


2. Adaptive Learning Features:

• AI-powered algorithms to tailor card content based on the student’s progress and performance.

3. Global Collaboration Mode:

• Enable multiplayer card games where students can collaborate or compete with peers globally, reinforcing teamwork and knowledge sharing.



4. Gamification as a Learning Tool:

• Refine gamification mechanics like quests, challenges, and progression systems to improve knowledge retention and motivation.

Why “7 Trips”?

“7 Trips” embodies my passion for designing educational tools that bridge the gap between traditional learning and modern technology. Through gamified learning and AR, this project aims to make education more accessible, exciting, and effective. This concept aligns directly with my master’s goal to specialize in creating advanced educational platforms that harness the power of interactivity and engagement

Proposed Future Enhancements

1. Expanded AR Capabilities:

• Dynamic 3D models of historical landmarks, global maps, or scientific phenomena.

• Real-time interaction, such as rotating or zooming into models to understand details.


2. Adaptive Learning Features:

• AI-powered algorithms to tailor card content based on the student’s progress and performance.

3. Global Collaboration Mode:

• Enable multiplayer card games where students can collaborate or compete with peers globally, reinforcing teamwork and knowledge sharing.



4. Gamification as a Learning Tool:

• Refine gamification mechanics like quests, challenges, and progression systems to improve knowledge retention and motivation.

Why “7 Trips”?

“7 Trips” embodies my passion for designing educational tools that bridge the gap between traditional learning and modern technology. Through gamified learning and AR, this project aims to make education more accessible, exciting, and effective. This concept aligns directly with my master’s goal to specialize in creating advanced educational platforms that harness the power of interactivity and engagement

Proposed Future Enhancements

1. Expanded AR Capabilities:

• Dynamic 3D models of historical landmarks, global maps, or scientific phenomena.

• Real-time interaction, such as rotating or zooming into models to understand details.


2. Adaptive Learning Features:

• AI-powered algorithms to tailor card content based on the student’s progress and performance.

3. Global Collaboration Mode:

• Enable multiplayer card games where students can collaborate or compete with peers globally, reinforcing teamwork and knowledge sharing.



4. Gamification as a Learning Tool:

• Refine gamification mechanics like quests, challenges, and progression systems to improve knowledge retention and motivation.

Join me on this journey of creativity and innovation, where every project is an opportunity to push boundaries and create memorable experiences. Let's collaborate and bring your vision to life with thoughtful and user-centric design solutions.

Let’s Create Something Amazing Together!

Halayounis.a@gmail.com ↗

Join me on this journey of creativity and innovation, where every project is an opportunity to push boundaries and create memorable experiences. Let's collaborate and bring your vision to life with thoughtful and user-centric design solutions.

Let’s Create Something Amazing Together!

Halayounis.a@gmail.com ↗

Join me on this journey of creativity and innovation, where every project is an opportunity to push boundaries and create memorable experiences. Let's collaborate and bring your vision to life with thoughtful and user-centric design solutions.

Let’s Create Something Amazing Together!

Halayounis.a@gmail.com ↗